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Whitney Biennial 2002 Net Art Selection
2002
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2002
The selection of Internet-based art for the 2002 Biennial strives to give an impression of the variety of forms that net art can take and of the multiple themes that have emerged over the years. These forms range from alternative browsers and
Lisa Cianci (Blackaeonium)
Lisa Cianci (A.K.A Blackaeonium) is an artist, archivist, and digital media developer from Melbourne, Australia. She makes art in both analogue and digital formats, with her current focus on real-time, code-driven animations, digital video, and
Telescanfax
1991
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1991
video
The procedure consists of reading the current images from television with a hand scanner and then directly sent these images transformed by a fax/modem card (or hard copy). In this way the image movement is decomposed and we have a
Suite For Mobile Tags
2009
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2011
Suite for Mobile Tags is a project based on QR-Code (Quick Response Code), which proposes an exercise of random and anonymous collective musical composition. For the implementation of its first movement, there is a set of eight mobile tags embedded
William Kentridge
2009
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2009
South African artist William Kentridge has garnered international fame and admiration for performance, sculpture, drawings, and work in many other media, but his most indelible contribution is in animated film. Kentridge makes large-scale charcoal
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (Juky 2018): 236-243.
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (July 2018): 236-243.
Scan Sweep Swipe Wipe
2015
Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
Modalities of Interactivity and Virtuality
1993
Shaw, Jeffrey. Modalities of Interactivity and Virtuality Scan+ Electronic Media Arts 4 (1993): 19-20.
Nuit Blanche
1986
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1986
This experimental video uses 4 different sources for an installation of 25 screen: the electronic Graph-8 palette, coupled with an Apple2C computer, a Slow-Scan equipment, a text generator, a Time Base Corrector and a videocamera recording a live
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