Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
182
183
184
185
(current)
186
(more)
303
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Sympathetic Sentience
1995
-
1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
Terrain 01
1994
-
1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
Heartbeats
2003
-
2003
"Heartbeats" is an interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect
interskin
1994
-
1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
Family Portrait
1991
-
1993
Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
OP_ERA: Hapticwall
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
Great Wall of China
1996
-
1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
der zeresser
2007
-
2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
un Générateur de Failles Psychologiques Integré
2003
-
2003
La performance est la présentation d'un projet de recherche technologique proposée en 2013 (soit 10 ans plus tard) Présentée sur une estrade, projection sur tulle en avant scène des illustrations animées qui semblent flotter dans l’espace. Speaker
Custom Made
2011
The Custom Made project is a reflection on the superpower of nanotechnology, which is capable of manufacturing the universe to order with accuracy up to the very last nanoparticle. On the one hand, nanotechnology is an opportunity for us to
1
…
(more)
182
183
184
185
(current)
186
(more)
303