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Sphere
1998
-
1998
SphereArtist: David LinkComment:
Cross-Control
2001
-
2001
... been specifically
des
igned for this project...
Epicene
1999
-
1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
An Explicit Volume
2001
-
2001
... is acceptable or
des
irable. That viewers...
Dinosaurus
2001
-
2001
... scientists deci
des
to dynamite the cave...
Plasm: Yer Mug
1996
-
1996
...50's themed diner provi
des
the setting for an...
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Plasm: A Fish Sample
1985
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1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
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