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Cinema-Transcode
2011
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2011
video
Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
Legible City Prototype
1988
This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
TextArc
2002
TextArc: Revealing Word Associations, Distribution and Frequency. TextArc is a tool designed to help people discover patterns and concepts in any text by leveraging a powerful, underused resource: human visual processing. It compliments approaches
Tamiko Thiel
Tamiko Thiel is a media artist interested in the interplay of place, space, the body and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for
Televised Distance #2
2003
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2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Televised Distance #1
2002
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2002
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Dejan Grba
Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities
1999
Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
Harewood
2008
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2008
In June 2008 a webcam was installed overlooking Harewood House’s classical ‘Capability’ Brown landscape. The webcam is transmitting and recording images at the rate of a pixel a second so that a whole image represents the previous 21.33 hours. Each
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