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The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
L´intelligence collective: Pour une anthropologie du cyberspace
1994
Lévy, Pierre. L´intelligence collective: Pour une anthropologie du cyberspace. Paris: La Découverte, 1994.
Paradise Tossed
1994
Scott, Jill. Paradise Tossed Leonardo Electronic Almanac 2, no. 3 (March 1994): 8-9.
The Body/ Le Corps. Zeitgenössische Kunst aus Kanada
1994
Herzog, Hans-Michael, ed. The Body/ Le Corps. Zeitgenössische Kunst aus Kanada. Zürich: Kilchberg, 1994.
Annunziato, Pierucci, Gemma de Julio
PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
Arte Virtual y Reactivo
1994
Lozano-Hemmer, Rafael. Arte Virtual y Reactivo In Catálogo de Arte Virtual, Madrid, ES: Electa Edition, 1994.
Multimedia Demystified/ Demystifying Multimedia
1994
Shedroff, Nathan and Ken Fromm, ed. Multimedia Demystified/ Demystifying Multimedia. New York: Random House/ Newmedia Series, 1994.
Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
Ray, T. S.. Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution In NCJSAI´94 (Japanese Society of Artificial Intelligence), : 1994.
Computer Artist Char Davies
1994
Robertson, Barbara. Computer Artist Char Davies Computer Artist 3, no. 2 (February/March 1994): 16-20.
Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer
1994
NGBK, ed. Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer. Berlin: Neue Gesellschaft für Bildende Kunst, 1994.
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