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Computer Artist Char Davies
1994
Robertson, Barbara. Computer Artist Char Davies Computer Artist 3, no. 2 (February/March 1994): 16-20.
Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer
1994
NGBK, ed. Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer. Berlin: Neue Gesellschaft für Bildende Kunst, 1994.
Room of One´s Own - Slightly Behind The Scenes
1994
Hershman, Lynn. Room of One´s Own - Slightly Behind The Scenes In Iterations: the New Image, edited by Timothy Druckery, 150-156. Cambridge, London: MIT Press, 1994.
Artificial Creativity
1994
Fifield, George. Artificial Creativity Art New England (1994): 3.
Genetic Images. When Computers Breed Art and Humans Direct the Flow of Fate, Startling, Alien Beauty is Born
1994
Kelly, Kevin. Genetic Images. When Computers Breed Art and Humans Direct the Flow of Fate, Startling, Alien Beauty is Born Wired Magazine 2.09 (September 1994).
Handwritten Character Classification Using Nearest Neighbor in Large Databases
1994
Smith, Steven and Mario O. Bourgoin and Karl Sims and Voorhees, Harry. Handwritten Character Classification Using Nearest Neighbor in Large Databases IEEE Transactions on Pattern Analysis and Machine Intelligence 16, no. 9 (September 1994):
Hingabe an das Nichts: Der Cyberspace zwischen Utopie, Ökonomie und Kunst
1994
Grau, Oliver. Hingabe an das Nichts: Der Cyberspace zwischen Utopie, Ökonomie und Kunst Medien. Kunst. Passagen , no. 4 (1994): 17-30.
Realism in Virtual Reality
1994
Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
Through Artificial Neural Networks into Virtual Realities
1994
Bohn, Christian and Monika Fleischmann and Wolfgang Krüger. Through Artificial Neural Networks into Virtual Realities In International Conference on Applied Synergetics and Synergetic Engineering, Erlangen, Germany: 1994.
Electronic Arts Practice: Experiences in Australia and the USA
1994
Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
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