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musicBottles
1998
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1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Up to 625
1997
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1997
Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
SCHWELLE I
2006
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2007
Part I is a thirty-six minute audio/visual performance exploring the experience undergone at the threshold of the dissolution of the body and consciousness. Shot in High Definition video, the work is front projected onto a single screen and consists
Memory of Moholy-Nagy
1990
An animated journey through the abstract colors, compositions, and constructions of the Hungarian artist László Moholy-Nagy.
Elektroplankton
2005
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2005
Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
SimTunes
1996
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1996
SimTunes is one of those wonderful programs that grows with the user. In essence, it is a paint program that doubles as a musical composition program--or vice versa. The user begins with a blank screen, or canvas and a variety of tools, paints, and
How do you translate a text that is not a text? How do you perform a score that is not a score?
2013
video
During his month-long residency at Townhouse Gallery, Cairo, Warren Neidich made a series of graphic, abstract musical scores, called graphic scores, that used images instead of notes, based upon found newspaper clippings and bits of text. This
SelfieSaoPaulo
2014
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2014
A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,
TUNNEL SHOTS
2016
They were shot, like photo shoots, inside the virtual space of the Tunnel under the Atlantic, each of them is unique, bearing the date and time of the shooting. Amazingly, since 1995, the quality of colors and printing seems to be totally preserved.
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181
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185
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1148