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  • Paul Hertz is an independent artist, printmaker, and curator who works with algorithmic processes. From 1971 to 1983, he lived and worked in Spain, where he collaborated with actors and musicians. He earned a BA in Fine Arts from Brown University
  • Breathless
    Installation consists of three light objects. Two of them are connected to the RSS [web] feed via computers, and the third, with the aid of the anemomenter provides wind, temperature, noise of street (environment). Computer searches for all words,
  • Landing fields
  • The Messive -
    Tapestry weaving on a base of binary code, gives an essential knowledge about our solar system, DNA, first 7 days of creation of Bible as a message for our descendants.
  • Re-Lighting -
    About 300 km above the Earth (the orbital altitude of the International Space Station), the planet's surface occupies an important place. During the day you can see the continents, at night - the lights of the cities. From further distance, the
  • Uršula Berlot, (b. Ljubljana, 1973) studied philosophy at the Faculty of Arts for two years, then painting at the Academy of Fine Arts, University of Ljubljana, and at the Ecole Nationale Supérieure des Beaux-Arts in Paris. She received her PhD in
  • Inland Wonderland -
    Our universe obeys to the logic of four interactions - gravitational, electromagnetic, strong, weak - affecting it (not counting the Higgs field). Chaos on the other hand is only produced by human activity and our heads are the omnipotent producers
  • MicroCosm -
    A journey into the cosmos, into open endless space, has always attracted scientists and dreamers. Gigantic stars, the milky way, galaxies thousands of light years away surround the earth, and we humans can be imagined as small elementary particles
  • Faina Balakhovskaya and Antonio Geusa and Luk Lambrecht. Александра Дементьева. Работы 2000 - 2007. / Alexandra Dementieva. Works 2000 - 2007. Catalogue. Moscow, Russia: XL gallery, 2008.
  • NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’