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  • The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements
  • Telematic Manifesto -
    Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
  • I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools
  • Kim Asendorf is a conceptual artist and works in a large area of media and digital related art. He loves to transport things from the Internet into real life and back. Kim did several net art projects, often based on data taken from the Internet or
  • Paolo Cirio called attention with his controversial work "Hacking Monopolism Trilogy": "Face to Facebook" (co-author: Alessandro Ludovico), "Amazon Noir" (co-authors: Alessandro Ludovico, Ubermorgen) and "Google Will Eat Itself" (co-authors:
  • Machinal -
    MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
  • As Falling Falls -
    As Falling Falls is a double interactive video projection using high resolution video projectors and two computers with a remote visual sensing system for viewer interaction. On each screen is visible a number of dancers of the Stephen Petronio
  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday