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Takeshi Kawashima
Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
Between 0/1
1988
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1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
CMC Navigator
2010
The CMC Linear Navigator was commissioned for the entrance foyer of the Daniel Libeskind–designed City University of Hong Kong Creative Media Centre (CMC). In this iteration of the ‘linear navigator’ concept first developed for the Net.Art Browser
Where are you from?-Stories. Version 09
2009
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2009
Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media installation. Measurements: variable (black box) Other information: Group exhibition held at: Espacio Fundación Telefónica, Buenos Aires, Argentina, July 8th –
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
The Last Supper v02
1994
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1994
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 Victor: Here is my favorite iteration of a piece that was
Arslab
1992
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