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Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
NTAV POCKET CAVE
2004
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2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
Senspectra
2005
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2006
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a
Sleep Walking
2008
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2008
In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
http://ugi-heal.me/
2010
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2010
Find your own Universal Health We are the only major pharma corporation to have emerged in the 21st century. We are corporate futurists. Our capabilities are unlimited. We are good. We and you and your health are one with the universe. We
Cinema-Transcode
2011
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2011
video
Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
Legible City Prototype
1988
This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
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