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Limitless2023
2023
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2023
This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
Miroslaw Rogalla
"A central concept of my artworks is 'freedom of speech.' My understanding of freedom and democracy is not only "rights"and "privileges" the traditional definition in the USA but also of responsibilities. Interactive Media give audiences the
span 3
2008
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2009
isabelle jenniches span 3, 2008-2009 Digital LightJet print, 73.7 x 304.8 cm Acknowledgements: Jeroen Doorenweerd & Rijksgebouwendienst, Douanekantoor Maasvlakte Many miles away from the actual location, yet connected via the Internet,
Plane
2000
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2000
Three destinations host this performance, which consists of producing the same “micro-action” of throwing a paper plane. A video relates the stages of these initiation voyages to a Stalin- era building in Moscow, to the Grand Canyon in Arizona and
Perhaps
1998
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1999
This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
NTAV POCKET CAVE
2004
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2009
video
The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
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