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  • Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
  • Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
  • Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
  • Savaiano, Jacqueline. A Fair to Remember Entertainment Weekly (June 30th 1995).
  • Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
  • Nideffer, Robert and Walt Scacchi and Joe Adams. New Frontiers for Entertainment Computing. Boston: Springer, 2008.
  • Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
  • CNN INTERACTIVE JUST -
    A specially commissioned gallery installation for, Art & money Online held at Tate, Britain in March 2001 and curated by Julian Stallabrass -based on our webwork http://www.cnnextra.net In CNN Interactive just got more interactive artists Jon
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
  • Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.