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Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
Design and Entertainment in the Electronic Age
1994
Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
Avidya: Non-Knowledge Production in the scene of Visual arts Practice
2001
Maharaj, Sarat. Avidya: Non-Knowledge Production in the scene of Visual arts Practice In Education, Information, Entertainment - Current Approaches to Higher Artistic Education, edited by Ute Meta BauerVienna: Selene Verlag, 2001.
New Frontiers for Entertainment Computing
2008
Nideffer, Robert and Walt Scacchi and Joe Adams. New Frontiers for Entertainment Computing. Boston: Springer, 2008.
An affective model of user experience for interactive art
2008
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
AEN Show (Art Entertainment Network)
Online exhibition of Web-based work curated by Walker Art Center.
Sommerer, Christa, "Interactive Systems in Media Art and Entertainment", Lecture at DIME 1st International Conference on Digital Media Entertainment & Arts, Rangsit University, Bangkok (Thailand), 25.10.2006
2006
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2006
Event: Sommerer, Christa, "Interactive Systems in Media Art and Entertainment", Lecture at DIME 1st International Conference on Digital Media Entertainment & Arts, Rangsit University, Bangkok (Thailand), 25.10.2006Institution: Rangsit University,
Annunziato, Pierucci, Gemma de Julio
PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg:
The Distorted Barbie
1996
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1996
"The distorted Barbie" is a web-art installation that displayed digitally altered images of Barbie dolls in order to comment on Barbie as a cultural/commercial symbol and pop-icon. He published his original Distorted Barbie both on his own site at
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