Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
179
180
181
182
(current)
183
(more)
644
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
CODeDOC II exhibition
2003
CURATORIAL STATEMENT:Many of the prominent international practitioners in the field of software art could not participate in the first version of CODeDOC since the Whitney Museum is, by its mission, devoted to American artists (citizens and artists
Sleeper
2017
-
2017
The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
EVE
2017
Eve is about the process of how identity is generated. It is an ongoing attempt to reclaim and deconstruct identity. It is about the state of being and the sense of time. The piece is generated in realtime to create a dynamic hybrid image. This
Geode
2016
-
2017
video
Taking the shape of a glowing, organic crystal, Geode is a 12-feet-tall video mapped sculpture that fuses soundscape, public art and visual projection into one immersive experience. Each surface of the crystal flows and ebbs with improvisational
Olhos
1999
-
2012
Olhos was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 1999-2003 (http://olhos.no.sapo.pt/). It was uploaded for the first time on the Internet on 2003 and was part of the Web biennial 2003 de Instanbul,
Computer Identity
2003
-
2012
Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
VR Tour Through the Doomsday Clock
2018
The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin
Time: color
2019
-
2019
video
‘Time: color’ consists of an immersive installation that seeks to modify our experience of time by converting hours into color. A set of chromatic clocks, each set to a different GMT time zone, projects, in a semicircle, the current time in their
OPEN SKY PROJECT
2014
video
OPEN SKY GALLERY is an international platform and gallery designed to envision specially curated time-based artworks amidst Hong Kong’s public urban space. The Open Sky is a twofold project including Open Sky Gallery for artists and Open Sky Campus
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
1
…
(more)
179
180
181
182
(current)
183
(more)
644