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  • Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment Leonardo 34, no. 4 (August 2001): 303-307.
  • Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment In Artificial Life VII Workshop Proceedings, , 149-153. Portland: University of Portland, 2000.
  • Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
  • Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
  • Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
  • Savaiano, Jacqueline. A Fair to Remember Entertainment Weekly (June 30th 1995).
  • Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
  • CNN INTERACTIVE JUST -
    A specially commissioned gallery installation for, Art & money Online held at Tate, Britain in March 2001 and curated by Julian Stallabrass -based on our webwork http://www.cnnextra.net In CNN Interactive just got more interactive artists Jon