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Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
Cinematic Air Pollution Device
1967
This proposed expanded cinema installation was an outdoor projection screen on which projected 35mm movies would materialize in smoke and steam. Mounted high on a steel frame, the approximately 6 m x 4 m screen was a shallow box construction with
Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet
2001
Sommerer, Christa and Laurent Mignonneau and Roberto et. al. Lopez-Gulliver. Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet In SCI 2001 – 5th World Multiconference on Systemics, Cybernetics and Informatics
PostPet
1996
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2001
A artificial pet mail-soft. Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi) A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet
F.A.B.R.I.CATORS
F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture,
Craig W. Reynolds
Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
Creating Artificial Life for Interactive Art and Entertainment
2001
Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment Leonardo 34, no. 4 (August 2001): 303-307.
Creating Artificial Life for Interactive Art and Entertainment
2000
Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment In Artificial Life VII Workshop Proceedings, , 149-153. Portland: University of Portland, 2000.
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
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