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  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • 28. Endpiece, #79, 1990 Open: 6" by 20" Pen plotted drawing. The limited edition of 125 copies, bound in leather, was pulled by hand at the St. Sebastian Press in Minneapolis in 1990. Each copy has original, "one of a kind", tipped in front
  • Laura Netz (Barcelona, 1982). Curator, artist, and researcher. Currently, she is an MPhil student at CRiSAP – UAL, where studies the new tendencies in curatorial practices in sonic arts. In 2006, she graduated in Art History (University of
  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
  • Third Person -
    Third Person is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary
  • PUBLIC DOMAIN -
    The above image shows Amber Stanza...it cannot be used reproduced in any form without written consent. Public Domain by Stanza Click on image to enter online labyrinth where live CCTV data gets updates in real time across the network to make the
  • roots -
    roots, 2005-2006 Glasstank, water, ironsulfate, copperwires, platinum, computer, sound system The sculpture works in a cyclic way. Two thirds of the cycle it is active: a crystal object is growing and stretching in space. This can be
  • The luminal tunnel of Eero Saarinen's TWA Terminal at JFK International Airport was always the perfect symbolic experience of the future. With its plunging vanishing point and soaring roofline, Saarinen's theatrical passage embodied, if not created,
  • spectraII -
    The installation relies on the intersection of sound and architecture and continues Ikeda's interest in phenomena - be they light, tone or sound - and how they materialise and manifest themselves in the world. The piece is built as a narrow,
  • Elevator's Music -
    The site-specific installation “Elevator’s Music”, visits the topic of synthetic creatures becoming sentient. What if centuries from now, we had the technology to make any machine self-aware? In this distant future, if an elevator could be