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Watch Out!
2002
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2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
Nano-Scape
2002
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2002
video
This nano-scale sculpture is invisible, just like the Nano-world it comments about. While science and media try to capture images of these tiniest of particles in order to understand their properties, Nano-Scape tries to make this Nano-world
Amodal Suspension, Relational Architecture 8
2003
-
2003
"Amodal Suspension" is a large-scale interactive installation developed for the opening of the Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November 2003 people could use the project website http://www.amodal.net
Nancy Mauro-Flude
... This depen
den
ce comes with oblique...
Predicatable Lab
1999
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1999
... occurs are not i
den
tical. Are we able to...
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Red Dice/Des Chiffres
2000
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2000
video
Red Dice / Des Chiffré (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stéphane Mallarmé -
The World Generator / The Engine of Desire
1996
-
1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
Othello in an urban space
2003
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2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
Crack it !
2000
... is directly depen
den
t on the connective...
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