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  • Terrarium -
    TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
  • Vice Box -
    This very small, pocket size, sculpture allows the viewer to build his own portrait based on his sins and vices.
  • Time Value -
    With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • Beacon
    Beacon (2010) is an light sculpture created by media artist Ben Rubin; its animated shapes are based on the unique visual structure of the pages of the Talmud. It was commissioned by the National Museum of American Jewish History in Philadelphia,
  • Blowup
    Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
  • The Wanderkino deals with the Art and Science under the absence of weight. As a mix of film, performance and lecture it shows flying machines with mechanisms based on gravity and weightlessness, examines cloud cores and presents a gravimetric
  • UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • Marchive
    The authors developed mARChive using the AVIE 360-degree stereoscopic interactive visualization environment. For this project they selected eighty thousand heterogeneous digital records of objects from Museum Victoria collections, out of a total