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My Identity Is This Expanse!
2020
-
2020
I am honored to be guest VR artist in Karolina Markiewicz and Pascal Piron's moving VR work that tells the story of a child who, resilient to despair, seeks relief through memories, imagination, and the strength of poetry. This is based on the true
Enjeux
2015
video
Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
Concentricity
2019
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2019
Do you know that feeling when you've taken LSD and, while observing a nondescript object, a jolt suddenly hits you? You notice an incredible wealth of details! Something you thought was mundane is actually incredibly beautiful, filled with textures
TellTale
2000
-
2001
... Its goal is to help young
ster
s create and experiment with the...
Sachiko Kodama
... Media. Then she completed Ma
ster
's and Doctoral Program in Art and...
Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
... Annual Research Institute Po
ster
Day Presentations, Los Angeles: ...
O Intervalo entre as Coisas - The Interval between things
1998
Designed as a large scale video projection (3:12 minutes), like a sonorous moving billboard. It shows 3 times almost the same sequence of images, each time with a different audio. An old photography depicts the image of three children at the beach.
Dinosaurus
2001
-
2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Solitary
1992
-
1992
An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
To be this good...Rock of Ages
1994
-
1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
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