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  • Apparitions -
    Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the
  • The first interactive moviemap was produced at MIT in the late 1970s of Aspen, Colorado. A gyroscopic stabilizer with 16mm stop-frame cameras was mounted on top of a camera car and a fifth wheel with an encoder triggered the cameras every 10 feet.
  • Roberto Lopez-Gulliver is a Mexican Media artist and researcher. Received his BSc degree in Mathematics form the Autonomous University of Guadalajara with honors for his thesis work titled: "Bounded Variation Functions: Differenciation and
  • John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
  • „My intention: healthy chaos, healthy amorphousness in a known medium which consciously warmed a cold, torpid form from the past, a convention of society, and which makes possible future forms.“ Joseph Beuys Markus Riebe is an Austria based
  • CICOV is an innovative center of a multidimensional and interdisciplinary character in which culture, history, architecture, communication and high technology are integrated into a common objective. Cordoba, past, present and future. Cordoba and
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
  • Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosakusha and began publishing Object Magazine in 1971. As
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality