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Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
Presence in Immersive Virtual Environments
1993
Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
Prolegomena
1993
Bec, Louis. Prolegomena In Ars Electronica 93. Genetische Kunst - Künstliches Leben, edited by Karl Gerber and Peter Weibel, 172-180. : 1993.
Genetische Kunst - Künstliches Leben
1993
Serfözö, Sascha. Genetische Kunst - Künstliches Leben Das Kunst-Bulletin - Schweizer Kunstverein (October 1993 1993).
Interactive Evolution of Equations for Procedural Models
1993
Sims, Karl. Interactive Evolution of Equations for Procedural Models The Visual Computer - International Journal of Computer Graphics (August 1993): 466-476.
Virtuelle Architektur + Imagination
1993
Strauss, Wolfgang and Monika Fleischmann. Virtuelle Architektur + Imagination film+arc 1 1 (1993).
Qualitative, Dialectical and Experiential Domains of Electronic Art
1993
Spitz, Rejane. Qualitative, Dialectical and Experiential Domains of Electronic Art In Fourth International Symposium on Electronic Art (FISEA 93), Minneapolis, Minnesota: 1993.
Spektakel am Deichtor
1993
Sperlich, Tom. Spektakel am Deichtor c´t magazin für computer und technik (May 1993).
Über das "Wiederflottgemachte"
1993
Bec, Louis. Über das "Wiederflottgemachte" In Cyberspace. Zum medialen Gesamtkunstwerk, edited by Peter Weibel and Florian RötzerGrafrath: Boer Verlag, 1993.
Surface Tension
1993
Lozano-Hemmer, Rafael. Surface Tension In ACM SIGGRAPH, Visual Proceedings, Chicago, ILL: 1993.
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