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Tekoelaemaen Evoluutio etenee sekunneissa
1993
Paukku, Timo. Tekoelaemaen Evoluutio etenee sekunneissa Helsingin Sanomat (March 27th 1993).
Machine Culture
1993
Penny, Simon. Machine Culture In Siggraph 1993 Proceedings, edited by Simon PennyAnaheim, LA: 1993.
2000 Years of Virtual Reality
1993
Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
Disentangling Utopian Dreams
1993
Penny, Simon. Disentangling Utopian Dreams In The Computer is not Sorry, Boston: 1993.
Machine Culture: The Virtual Frontier
1993
Penny, Simon. Machine Culture: The Virtual Frontier In SIGGRAPH ´93 Proceedings, edited by Simon PennyAnaheim, CAL: 1993.
Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
Presence in Immersive Virtual Environments
1993
Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
Prolegomena
1993
Bec, Louis. Prolegomena In Ars Electronica 93. Genetische Kunst - Künstliches Leben, edited by Karl Gerber and Peter Weibel, 172-180. : 1993.
Genetische Kunst - Künstliches Leben
1993
Serfözö, Sascha. Genetische Kunst - Künstliches Leben Das Kunst-Bulletin - Schweizer Kunstverein (October 1993 1993).
Interactive Evolution of Equations for Procedural Models
1993
Sims, Karl. Interactive Evolution of Equations for Procedural Models The Visual Computer - International Journal of Computer Graphics (August 1993): 466-476.
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