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Immaculate Collision
2014
Mark J. Stock's work is suffused with highly dynamic and detail rich imagery that is often indistinguishable whether it originated in the natural world or in a highly evolved virtual platform. Stock's process is algorithmically based; with his
Terrarium
2002
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2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
bigQuestions.com
2004
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2004
bigQuestions.com is a data-mining and database project in two parts: 1. A search function: it searches web sites and library catalogues for words which signify the"big" questions of philosophy, religion, and science. It stores the words and
ADA_Feature_Fleischmann_Strauss.pdf
FLEISCHMANN /STRAUSSThe Archive of Digital Art, 12/2023Text by Alejandro Quiñones RoaInterview by Carla Zamora and Alejandro Quiñones RoaMonika Fleischmann and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures
Urban Quick Response
2013
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2013
Commissioned by the National Centre for Contemporary Art (Russia), in partnership with The PRO ARTE Foundation (Russia), Urban Quick Response is a project by Olga Kisseleva, created in urban space, in collaboration with local researchers. The work,
CODeDOC II exhibition
2003
CURATORIAL STATEMENT:Many of the prominent international practitioners in the field of software art could not participate in the first version of CODeDOC since the Whitney Museum is, by its mission, devoted to American artists (citizens and artists
CODeDOC exhibition
2002
CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
Computer poems. Dall’archeologia al source code poetry
2016
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2016
Computer poems. Dall’archeologia al source code poetryArtist: Francesco AprileComment:
Löschen/DELETE
2012
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2017
video
I have created a a language to delete, to compact mental texts and graphics, to eliminate unwanted thoughts and make them personal hieroglyphics. 210 graphemes that don´t carry meaning by themselves. One grapheme is not an "A" or a "B" but anything
AL GRANO: Framing Worlds
2015
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2015
AL GRANO: Framing Worlds deploys a staging of fact and ction where various registers of images, texts and objects, coexist. These digitally produced 2D and 3D pieces have as common element the manipulation of languages, histories and codes (the
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