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Quasar 2.0: Star Incubator
2012
-
2012
...Quasar 2.0: Star Incubator (Q2:SI) is an
immersive
interactive light and sound installation. Providing a spatial reflection of renewing and evolving life-cycles, the Q2:SI body is conceived of an array of structural prototype elements, electronic sensors and control...
Nuzzle Afar
1998
-
1998
... It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic
immersive
computer terminals. Two terminals are set up at each distant location, in this case at the Zentrum für Kunst und...
Nigel Helyer
... philosophical issues and a drive towards researching and developing novel systems that explore non-linear sound compositions and
immersive
audio experiences. A recent activity that illustrates this approach is “Sonic-Landscapes” a virtual audio reality system...
Lila Moore
... of technology and spirituality, and Noetic Fields Weaving, a term she coined to describe the process of creating
immersive
digital environments that evoke altered states of consciousness. Lila Moore is not just an artist, but also a respected...
Featured Artist Ellen Pearlman
10/2018
.. co-founder of several media art research projects and artist residency programmes, including Art-A-Hack and ThoughtWorks Arts Residency ..
Don Ritter
... 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s
immersive
video-sound installations enable audiences to direct their experiences through body motion or voice, and his live...
Day of the Figurines
2006
-
2006
... pervasive games, i.e., games that take place in and are interwoven with our everyday life. Ubiquitous, ambiguous and yet
immersive
and engaging, pervasive games inspire a new way of playing and acting within a game. 'Pervasive gaming integrates...
Pier Giorgio De Pinto
... He is passionate about the use of new media as a means to involve the audience, creating performative experiences and
immersive
environments. Currently He is focused on synthesizing expanded cinema, live performances, AR (Augmented Reality), VR...
Philip Beesley
... design, digital prototyping, and mechatronics engineering. Sculptural work in the past three decades has focused on
immersive
textile environments, landscape installations and intricate geometric structures. The most recent generations of these...
Terrarium
2002
-
2002
... explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an
immersive
virtual reality networked environment which allows people to create and control snakes’life. The interactions stimulate...
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