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  • ... philosophical issues and a drive towards researching and developing novel systems that explore non-linear sound compositions and immersive audio experiences. A recent activity that illustrates this approach is “Sonic-Landscapes” a virtual audio reality system...
  • ... of technology and spirituality, and Noetic Fields Weaving, a term she coined to describe the process of creating immersive digital environments that evoke altered states of consciousness. Lila Moore is not just an artist, but also a respected...
  • .. co-founder of several media art research projects and artist residency programmes, including Art-A-Hack and ThoughtWorks Arts Residency ..
  • ... 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s immersive video-sound installations enable audiences to direct their experiences through body motion or voice, and his live...
  • Day of the Figurines -
    ... pervasive games, i.e., games that take place in and are interwoven with our everyday life. Ubiquitous, ambiguous and yet immersive and engaging, pervasive games inspire a new way of playing and acting within a game. 'Pervasive gaming integrates...
  • ... He is passionate about the use of new media as a means to involve the audience, creating performative experiences and immersive environments. Currently He is focused on synthesizing expanded cinema, live performances, AR (Augmented Reality), VR...
  • ... design, digital prototyping, and mechatronics engineering. Sculptural work in the past three decades has focused on immersive textile environments, landscape installations and intricate geometric structures. The most recent generations of these...
  • Terrarium -
    ... explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control snakes’life. The interactions stimulate...
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... and Computation Arts at Concordia University in Montreal, Canada where he teaches in the areas of real time digital audio, immersive environments, critical theories of media and performance and technology.