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Christina McPhee
... gestures and mark-making. The tactics of
living
are in subterfuge, like the dazzle ships of...
medi@terra 2006
2006
-
2006
... software production companies develop their
products
according to videogame’s specifications...
IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones
2001
... Art Game for Mobile Phones In Cast01 -
Living
in Mixed Realities Conference Proceedings, ...
Erwin Redl
... nature of this particular medium is the
ideal
representation of the pure structural logic...
Unexpected Growth
2018
-
2019
... plastics are becoming incorporated into
living
systems, and what effects these...
Aurora di Venere
2001
-
2001
... digital entities are represented with 3D
living
shape. They can reproduce and are equipped...
Yun-Ju Chen
... society, she communicates our
living
conditions through her constructions of...
Birth of Eve Clone P
2018
-
2018
... portrays that Eve Clone is like humans,
living
in the moment, true and lively. The Time...
Strom ohne Wiederkehr - Für eine Dialektik kultureller Modernisierung / River of No Return - For a Dialectics of Cultural Modernization
2005
... In Ars Electronica 2005: Hybrid -
Living
in Paradox, edited by Gerfried Stocker and...
Media Forum 2001
2001
-
2001
... active role in its perception of cultural
products
. Participation or interactivity in the...
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