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PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Bio-Robotic Symbiosis
2001
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2001
An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
Energy_Passages
2004
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2004
video
ENERGY PASSAGES 2004 Energy Passages transforms the ordinary into something extraordinary. The daily newspaper becomes a poetic audio-visual field of keywords flowing through urban space. The installation is designed to make visitors think about how
Nano
2003
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2004
Two UCLA professors-media and net artist Victoria Vesna and nanoscience pioneer James Gimzewski-are at the forefront of the intersection of art and science. Their groundbreaking project, 'NANO', now on view at the Los Angeles County Museum
05 March/10:43 pm
2004
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2004
05 March/10:43 pm consists of a small, suburban model house on a table, linked to a computer. Looking into one of the windows the viewer discovers a small live projection, floating in the room, showing a person who is collapsed on a chair, with a
Understanding Echo
1999
Awarded a DA2 Open Commission, Martin Rieser has created Understanding Echo, an interactive installation that re-awakens the mythological figure from the Echo and Narcissus myth. In the centre of a darkened room hang a number of translucent
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
Information Weapons "Super Clean Room"
1990
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1990
This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an artificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in
egoscopio 2.0
2004
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2004
egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display. The content generated by the audience is presented in real time on a 3 x 4
esc for escape
2004
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2004
esc for escape is cross media project on error messages. A documentary on life beyond the screen with outputs in DVD, electronic billboards and indoors exhibition, mediated by Internet, SMS e MMS. The audience was invited to submit error
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