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Das Sedanpanorama. Einübung soldatischen Gehorsams im Staatsbild durch Präsenz
2005
...Grau,
Olive
r. Das Sedanpanorama. Einübung soldatischen Gehorsams im Staatsbild...
Die visuelle Zukunft. Medienkunst - so vielseitig wie noch nie
2005
...Grau,
Olive
r. Die visuelle Zukunft. Medienkunst - so vielseitig wie noch nie In...
A história da telepresenca: automatos, ilusao e a rejeicao do corpo
2005
...Grau,
Olive
r. A história da telepresenca: automatos, ilusao e a rejeicao do corpo...
Database of Virtual Art
2005
...Grau,
Olive
r. Database of Virtual Art In Ars Electronica 2005: Hybrid - Living in...
Integrating Media Art into Our Culture - Art History as Image Science
2005
...Grau,
Olive
r. Integrating Media Art into Our Culture - Art History as Image...
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
...Julian
Olive
r. Polygon Destinies: The Production of Place in the Digital...
The Similar Eye: Proxy Life and Public Space
2002
Olive
r, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes...
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Olive
r, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
Buffering Bergson: Matter and Memory in 3D Games
2006
Olive
r, Julian. Buffering Bergson: Matter and Memory in 3D Games .
Perceptual Play: Optical Illusion Art as Radical Interface
2008
Olive
r, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
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