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Digital Water
Game
s :Liquid Views - the virtual mirror
2016
...2016 ZKM | Center for Art & Media, Karlsruhe: Liquid Views - the virtual mirror of Narcissus. in: Digital Water
Game
s until Sept 4, 2016
Digital Water
Game
s
2016
...2016 ZKM | Center for Art & Media, Karlsruhe: Liquid Views - the virtual mirror of Narcissus. in: Digital Water
Game
s until Sept 4, 2016
Garden Of Changes
2020
-
2020
... an enigmatic answer to the query at the main pavilion. Different to speedy gamification and the pace of jump-and-run
game
s, the Virtual Reality application invites to ponder, reflect and appreciate the green reconstruction of the vanished trees.
PEY-CHWEN_INTERVIEW_160822.pdf
... and successful. My experience in using 3D moldingsoftware is very different from most 3D animation designers for movies or
game
s. I amparticularly interested in the formation of modeling from the wire-frame to the texture whenmost 3D animation designers...
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
...Graham, Beryl. Not A Show About New Technology, A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
...Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
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