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Shock Absorber
2001
-
2001
In "Shock Absorber" a live feed is taken from broadcast television and separated it into two parts in real time. One part contains all the movements, edits and high frequency visual stimulation. The other part contains everything that is left over
Heartscapes
2005
video
... by commodity bades clusters of low cost PCs that can be or
not
connected to the internet. These reconfigurable immersive cube...
Bloom
2013
Bloom is an internet-based Earthwork that transforms seismic data into an exhuberant display of color. A seismometer at the Hayward Fault continuously measures the Earth's motion and transmits this data over the Internet to the installation, where
Schafhof - European Art Forum Upper Bavaria
Collaborative Augmented Reality
2002
Billinghurst, Mark. Collaborative Augmented Reality Communcations of the ACM - How the Virtual Inspires the Real 45 (July 2002): 64-70.
O instrumento ludico ou o sentido dos sentidos
1999
Fleischmann, Monika. O instrumento ludico ou o sentido dos sentidos In Conferencia Internacional sobre Technologias e Mediaco. Real vs. virtual, edited by Jose Braganca de Miranda, 365-371. Lisboa: Ediciones Cosmos, 1999.
Desert rain
1999
-
2003
... Computer Research Group of the School of Computer Science at
Not
tingham University, UK. The piece was one of the most complex...
Fugitive
1995
-
1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
CELESTE
2018
-
2020
Celeste embodies the idea of the digital unification of different skies in different locations around the world. Through a beacon equipped with the necessary material to capture the image of the sky in real time, the system extracts the colours
The Unframed World
2017
-
2017
... or sculptures in the exhibition space. The exhibition offers
not
only a virtual and immersive experience, but also a real and...
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