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  • Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
  • Schulze, Holger. Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert. München, DE: Wilhelm Fink Verlag, 2000.
  • Sondereggerer, Ruth. Für eine Ästhetik des Spiels. Frankfurt/Main: Suhrkamp Verlag, 2000.
  • Schmundt, Hilmar. Das Kunst-Gen Der Spiegel 26 (June 26th 2000): 114.
  • Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
  • Strauss, W./ Fleischmann, M./ Novak, Jasminko. CAT - Communication, Art and Technology In Global@home, edited by Herbert KubicekHeidelberg, DE: Hüthig Verlag, 2000.
  • Tomasula, Steve. Kacs Zeitkapsel: Selbsteinkapselung Kunstforum 151 (July-September 2000): 125-129.
  • Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.
  • Hsin Hsin, Lin. Un musée d´art numérique: une premiére sur le Web Museum International 205, no. 2 (2000): 8-13.
  • Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has