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net.drama:// myth/mimesis/mind_mapping
2002
Zapp, Andrea. net.drama:// myth/mimesis/mind_mapping In New Screen Media: Cinema/Art/Narrative, edited by Martin Rieser and Andrea Zapp, 77-89. London, Karlsruhe: BFI London and ZKM Karlsruhe, 2002.
Quand la l´imaginaire devient realite virtuelle: Á props de myth entourant les technologies du virtuel
1996
Bardini, Thierry. Quand la l´imaginaire devient realite virtuelle: Á props de myth entourant les technologies du virtuel Interface: La Revue de la Recherche (January 1996).
Ten Myth of Internet Art
2002
Ippolito, Jon and Steve Dietz. Ten Myth of Internet Art Leonardo 35.5 (October 2002): 485-498.
Interactive Art and the Myth of Everything-ness
1994
Naimark, Michael. Interactive Art and the Myth of Everything-ness In Ars Electronica 1994: Intelligente Ambiente / Intelligent Environment, edited by Karl Gerbel and Peter WeibelWien: PVS Verleger, 1994.
Do Mito, Media and Movimento (On Myth, Media and Movement)
2001
Michelin, Simone. Do Mito, Media and Movimento (On Myth, Media and Movement) In XXIV Congresso Brasileiro da Comunicacao - Campo Grande/MS - setembro 2001, edited by Intercom - Sociedade Brasileiro De Estudos Interdisciplinares Da ComunicacaoCampo
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
Rewriting the Myth in virtual spaceReescrevendo o mito no espaço virtual
2007
Moes, Fabiana. Rewriting the Myth in virtual space Reescrevendo o mito no espaço virtual academia.edu (2007).
Myth and Aesthetic Experience
1998
Berlot, Uršula. Myth and Aesthetic Experience Kolaps: Economia, Philosophia, Isu, Scientia , no. 8/9 (1998): p. 90 – 96.
Beyond the Vanishing Point: Media and Myth in America
2000
Event: Beyond the Vanishing Point: Media and Myth in AmericaInstitution: University of Virginia Bayle Art MuseumComment:
I N S N ( H ) A K (R) E S
2003
-
2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
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