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  • Peopoly -
    The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
  • A telematic performance where the movements of a sensor glove control video, which is reacting to sound from a remote location. The sound is reacting back to the video.
  • The film Continuous Sound and Image Moments (1966) was projected onto a live performance of professional female mud wrestlers.
  • In 1977 Marga Adama, John Munsey and Jeffrey Shaw established Javaphile Productions. Other artists then joined the core members in the group’s various works. Its main activity was the creation of ritual performances that had a strong affinity with
  • Lila Moore is an artist film-maker, screen choreographer, networked performance and mixed reality creator with expertise in screen-dance and Technoetic Arts. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in
  • Invitational screening of my video "The Golden Seed." Butoh performance by Kazuo Ohno. Photographs of Butoh by Nourit Masson-Sekine.
  • Darker than Night -
    "Darker Than Night" is a telepresence artwork which explores the human-machine-animal interface and telepresence as a means of mediating relations of empathy. In this interactive piece, participants, a telerobotic bat (batbot) and over 300 Egyptian
  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
  • Robert W. Sweeny, PhD, is Professor of Art Education at Indiana University of Pennsylvania. He completed his doctoral work at Pennsylvania State University and his dissertation was titled ‘Net_Work_Ed: Simulated Bodies and Objects Intertwined in
  • My work is transdisciplinary and explores cultural translation, liminality, identity, and public space through a number of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,