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  • Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
  • Grau, Oliver. Zur Kunstgeschichte der Virtuellen Realität: Eine Forschungsnotiz Kunstchronik: Monatszeitschrift für Kunstwissenschaft, Museumswesen und Denkmalpflege , no. 7 (1998): 354-355.
  • Bill, Max. Die mathematische Denkweise in der Kunst unserer Zeit. : 1949.
  • Dreamlogs -
    “You can only command language by obeying it” (G. Perec & M.Bénabou, P.A.L.F. project, OuLiPo 1964) Dreamlogs are an idea association engine. They propose another way to surf on the Internet, by disentangling the discourses that have interlaced
  • The human cell is still a mystery to us in many ways. We cannot see it with the naked eye, only with the help of powerful microscopes. This Virtual Reality presents an imaginary inside of a human eukaryotic cell, enlarged about 300.000 times to
  • Christopher Hales studied PhD research on Interactive Film Art at the RCA Film and TV Department, and taught as Senior Lecturer at the Faculty of Art of the University of the West of England [Bristol] until 2001. His interactive films and CD-ROMs
  • Salter, Chris and Marije Baalman and Daniel Moody-Grigsby. Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance In Proceedings for the 2007 International Computer Music Conference (ICMC), edited by
  • Event: CULT 2001: Exploring an interface between Cultural heritage, Net art and State of the art projectsInstitution: CultureNet DenmarkComment:
  • Just Use It ! -
    2007 Nordjyllands Kunstmuseum (June 14 – August 26) “Just Use It !” with works by Yoko Ono, Feliz Gonzales-Torres, Christa Sommerer & Laurent Mignonneau, Rirkrit Tiravanija, Jeppe Hein, Marco Evaristti, Dieter Buchhart curated by Anna-Karina