Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
175
176
177
178
(current)
179
(more)
873
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Universusmulti
1984
-
1984
video
It records choreographies of moving bodies in real space, generating drawings on the electronic screen by different groupings of moving figures. The scenes are recorded by cameras in shots from above and at a distance, transforming the moving bodies
Immaculate Collision
2014
Mark J. Stock's work is suffused with highly dynamic and detail rich imagery that is often indistinguishable whether it originated in the natural world or in a highly evolved virtual platform. Stock's process is algorithmically based; with his
Sleeper
2017
-
2017
The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
Endurance: The Polar Studies
2022
-
2023
video
An exploration of the beauty within the fragile Polar environments. Inspired by first-hand accounts from Ernest Shackleton’s 1914 expedition to the Antarctic, Dominic Harris’ Endurance: The Polar Studies transports the viewer to extreme regions of
ATTRACTIONS
2005
-
2010
video 2′ 'The latest research within the artist’s already distinguished paradigm has brought a few novelties. In the field of phisical laws the stress is on experimentig with magnetism and as far as the complex levels of her works of art are
FILE GENESIS
2017
-
2017
Installation and storage/sculpting system that collects the creation of digital files in real time. The system is prepared for the rendering of 3D scenes that are collected in a series of marble sculptures with a USB memory inside.
Plüschlove
1984
-
1984
video
Videotape [English title, Plush love] Love scenes from two movie classics are rasterized, overdrawn, overstretched and squeezed, slowed down and accelerated by the computer. 'Plüschlove' is a montage of real, digitized (i.e. computer-generated) and
Cities/Scenes
2002
Straw, Will and Janine Marchessault. Cities/Scenes Public , no. 22/23 (2002).
Behind the Scenes at the Guggenheim
1994
Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.
Dennis del Favero: Deep Sleep
2004
-
2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
1
…
(more)
175
176
177
178
(current)
179
(more)
873