Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
173
174
175
176
(current)
177
(more)
873
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
European Media Art Festival 2007: 20 Years of Being Confused
2007
To mark its 20th anniversary, the congress part of EMAF called "D-Fluxx" presented not only a kind of inventory entitled "Media Art History", but also a definition of the current position of Media Art. The film programme focused on the Cuban
European Media Art Festival 2008
2008
We had reason to celebrate: the European Media Art Festival was held this year for the 25th time, and has therefore been presenting the current trends of the international media scene in Osnabrück each spring for a quarter of a century. Of course
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
-
2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
HAZE Express
1999
-
1999
video
HAZE Express is an interactive computer installation that develops the metaphor of traveling and watching landscapes passing by through the window of vehicles such as trains, cars and air planes. When looking at a landscape at high speed, one does
Handsight
1992
The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
Featured Artist Ellen Pearlman
10/2018
.. co-founder of several media art research projects and artist residency programmes, including Art-A-Hack and ThoughtWorks Arts Residency ..
Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene
2019
Geoff Davis. Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene. Vol.1. 1 th ed.London: Story Software, 2019.
Jules Verne
1985
A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first
Freud-Lissitzky Navigator
1999
The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories. Scenes from Sergei Eisenstein's first attempts at a film exploration of Freud's and Lissitzky's original
America`s Finest
1993
-
1995
In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the
1
…
(more)
173
174
175
176
(current)
177
(more)
873