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Arte Virtual Realidad Plural
1997
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1997
Event: Arte Virtual Realidad PluralInstitution: Museo de arte contemporáneo de MonterreyComment:
Arte Virtual - Realidad Plural
1997
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1998
Event: Arte Virtual - Realidad PluralInstitution: Museo de arte contemporáneo de MonterreyComment:
The Plural Image
1990
Barbosa, Ana Mae. The Plural Image In Connection: an optical life electronics for images, edited by DIANA MARIA G DOMINGUESMuseu de arte Contemporânea – MAC/USP: 1990.
The Plural Image
1990
Barbosa, Ana Mae. The Plural Image In Connection: an optical life electronics for images, edited by DIANA MARIA G DOMINGUESMuseu de arte Contemporânea – MAC/USP: 1990.
Ecloud WWI
2012
ECLOUD WWI is an interactive spatial browser for the exploration of cultural data collected in the Europeana 1914–1918 archive. Presented in 3-D on a custom-designed 9 m by 3 m projection screen, the installation contains more than 40,000 images of
Great Wall of China
1996
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1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
Homographies
2006
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2006
Homographies is a large-scale interactive installation featuring a turbulent light array that responds to the movement of the public. The installation consists of 144 white fluorescent light tubes which are hung from 72 robotic fixtures on the
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Diver
2018
video
Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and
Martin Kusch
Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
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