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  • Mood Swings -
    The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video
  • Soundcities -
    ...tion of Soundcities project. This interactive website called soundcities.com allows the audience as...
  • Sonicity -
    Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
  • Sensity -
    Sensity is part of "The Emergent City" series of works by Stanza. Artworks monitoring the real time interactive city using wireless sensors. If you are interested in exhibiting this artwork get in touch. I am available to visit your city to take
  • in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
  • A world premier of Stanza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London. A playful robot installation - with performative and interactive aspects - that questions ideas of surveillance and tracking in popular
  • Water Bowls -
    ... sound of water and oil and water are revisited using some of the latest scientific...
  • LPDT2 -
    'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la
  • Talking Tree -
    "Talking Tree" is also a project started with interviews (like "Landing Home in Geneva" 2005). It started with one of the oldest lady in the city of Graz and she gave us her friends contact for the second branch of the interview, and then we have
  • off-sense 2006 -
    The physical space of the gallery becomes entangled with the navigable space of the virtual environment in “Off-sense”. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate