Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
172
173
174
175
(current)
176
(more)
1084
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Forest
1993
video
After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey
Sha
w and Sebastian Egner. Here, the animation becomes part of an interactive
Ecorces
2012
video
The interactive artwork " Ecorces" invites to virtually hollow out memorie
s a
nd layers inside the flesh of wood. The notion of "écorces" (barks) refers to the skin of the tree as well as to the skin of the human body, a
s a
surface of appearance, at
T_Visionarium
2003
-
2008
video
T_Visionarium, by Neil Brown, Dennis Del Favero, Matt McGinity, Jeffrey
Sha
w, Peter Weibel, i
s a
n experimental new media work that offers the means to capture and re-present televi
sua
l information, allowing viewers to explore and actively edit a
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall i
s a
virtual reality (VR) artwork, an interactive 3D computer graphic in
sta
llation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
Once Upon A Time...We Live Happily Ever After
1979
In 1977 Marga Adama, John Munsey and Jeffrey
Sha
w e
sta
blished Javaphile Productions. Other artists then joined the core members in the group’s various works. Its main activity was the creation of ritual performances that had a strong affinity with
Marchive
2014
The authors developed mARChive using the AVIE 360-degree stereoscopic interactive vi
sua
lization environment. For this project they selected eighty thousand heterogeneous digital records of objects from Museum Victoria collections, out of a total
Activism
2005
-
2018
ACTivism wa
s a
computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience a
s a
way to remember, transform persons that read them and further contemplate afterwards. With
In
sta
nt Places
2002
In
sta
nt Places i
s a
software fiction that create
s a
networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computer
s a
nd also multiple network systems. They are not bound by geography, time and
spa
ce.
EMOTION WINDS
2014
video
Emotion in
Spa
ce seeks to re-imagine ways in which global real- time datasets can give u
s a
unique perspective on the under
sta
nding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
EMOTIONS IN
SPA
CE
2014
Emotion in
Spa
ce seeks to re-imagine ways in which global real- time datasets can give u
s a
unique perspective on the under
sta
nding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
1
…
(more)
172
173
174
175
(current)
176
(more)
1084