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The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering
World View CAA Art Journal (Fall 1997).
The virtual thematic route Emil Benčić : from experience to infinityhttps://isea2016.scm.cityu.edu.hk/openconf/modules/request.php?module=oc_program&action=view.php&id=265&type=4&a=
20
Lavoslava Benčić. The virtual thematic route Emil Benčić : from experience to infinity https://isea2016.scm.cityu.edu.hk/openconf/modules/request.php?module=oc_program&action=view.php&id=265&type=4&a= ISEA International. (20): 20-26.
The virtual thematic route : from experience to infinity.
2016
Lavoslava Benčić. The virtual thematic route : from experience to infinity. he international journal of new media, technology and the arts 11 (2016): 1-12.
The Virtual Reality World as a Metaphor
1998
Benayoun, Maurice. The Virtual Reality World as a Metaphor In Conference abstracts and applications, ACM Siggraph, : 1998.
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
The Virtual Reality Art Installation Endocytosis: Evolving from a Flat Land into a Three-dimensional World
2018
Simó, Águeda. The Virtual Reality Art Installation Endocytosis: Evolving from a Flat Land into a Three-dimensional World Leonardo 2, no. 51 (2018): 124-127.
The Virtual Brewery Adventure
1996
Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
The Virtual Body
1994
-
1994
Event: The Virtual BodyInstitution: Centre Georges PompidouComment:
The Virtual Balance: An Input Device for VR Environments
1999
Fleischmann, Monika and Wolfgang Strauss. The Virtual Balance: An Input Device for VR Environments. : GMD Forschungszentrum Informationstechnik, 1999.
The Virtual Balance: An Input Device for VR Environments
1997
Fleischmann, Monika and Wolfgang Strauss. The Virtual Balance: An Input Device for VR Environments Proc of 6th Interfaces, Man-machine interaction, Montpellier La Lettre de I’IA, no. Nr. 123) (June 1997): 20-23.
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