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Watching the Borders and Peeking Beyond: Astronomical Demonstration Instruments as a Challenge for Screenology
2014
Huhtamo, Erkki. Watching the Borders and Peeking Beyond: Astronomical Demonstration Instruments as a Challenge for Screenology Écranosphère 1, no. 1 (Winter 2014).
The Observatories
2009
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2009
The Observatories asked: What techniques make us feel those fight-or-flight or must-buy-it-now urges? It also demonstrated how easy it is to manipulate people through subconscious smell. In standalone structures in the centre of Milton Keynes,
Elastic Surgery
1995
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1995
ELASTIC SURGERY is an artwork that allows a participant to perform subtle or gross distortions to his or her own face. While some of the changes may be possible by conventional plastic surgery, most could only be achieved by these electronic means,
Mind Cathedral ( VR ) (w.i.p.)
2019
M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one
Escalator
2018
video
"Escalator" –light installation for the LED facade of UNIQA headquarter in Vienna‘s city center. The light installation was a widely visible landmark for the art series "The Future of Demonstration".
SandScape
2002
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2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
TextArc
2002
TextArc: Revealing Word Associations, Distribution and Frequency. TextArc is a tool designed to help people discover patterns and concepts in any text by leveraging a powerful, underused resource: human visual processing. It compliments approaches
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
Once Upon A Time...We Live Happily Ever After
1979
In 1977 Marga Adama, John Munsey and Jeffrey Shaw established Javaphile Productions. Other artists then joined the core members in the group’s various works. Its main activity was the creation of ritual performances that had a strong affinity with
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
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