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  • Nano-Scape - video
    This nano-scale sculpture is invisible, just like the Nano-world it comments about. While science and media try to capture images of these tiniest of particles in order to understand their properties, Nano-Scape tries to make this Nano-world
  • "Amodal Suspension" is a large-scale interactive installation developed for the opening of the Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November 2003 people could use the project website http://www.amodal.net
  • Predicatable Lab -
    " Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
  • Nancy Mauro-Flude is a mother, digital caretaker, and faerie circuit researcher whose commitment to holistic computing arts advances expanded forms of literacy around digital customs, codesign and somatic investigation at scale. She is founder of
  • Red Dice / Des Chiffré (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stéphane Mallarmé -
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • As you approach this piece a sensor turns a light on which projects the worms and tree forms onto the walls and ceiling. The tubefex worms which are the stars of this piece demonstrate a form of supra organization in which these single tubefex worms
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
  • My work is based on research into the phenomenological nature of visual perception. The emphasis is on reframing the relationship between traditional fine art media and the ever increasing possibilities of digital media. The artworks reflect upon
  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the