Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
171
172
173
174
(current)
175
(more)
183
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
eVolution – the art of living systems
2004
-
2004
... Wisniewski eVolution approaches the
rea
lm of artificial life from the perspective of...
Art Impact, Collective Retinal Memory
2000
-
2000
... in Avignon which attract attention for
rea
sons completely other than aesthetic:...
Konstrukcija
rea
lnega in virtualnega, Institut Jožef Stefan, Ljubljana, Slovenia, 6th – 30th of July 2009
2009
...Gnamuš, Nadja. Konstrukcija
rea
lnega in virtualnega, Institut Jožef Stefan, Ljubljana, Slovenia, 6th –...
Rea
lSnailMail
2007
...Boredomresearch.
Rea
lSnailMail .
Beautiful New Worlds. Virtual
Rea
lties in Contemporary Art.
2018
...Cross, Katherine. Beautiful New Worlds. Virtual
Rea
lties in Contemporary Art. Flashart (January 2018).
AND Abandon Normal Devices
2010
... installations, online projects, public
rea
lm interventions, workshops and live events,...
Recycle a Boeing
2013
-
2013
... The participants in Nantes explored the
rea
lm of Aircraft recycling – a subject that came...
ISEA2015-DISRUPTIONS
2015
-
2015
... aesthetics. Instantiations of the digital
rea
lm continue to proliferate in contemporary...
Perceptual Arena
1993
-
1993
video
...Perceptual Arena is a
rea
ltime virtual environment. In the default state completely empty, it c
rea
tes...
Magnet
1997
-
1997
... with various of the other figures. Using
rea
ltime translucent digital layering techniques,...
1
…
(more)
171
172
173
174
(current)
175
(more)
183