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  • ... festivals and galleries internationally such as the Art laboratory, Berlin, McDonough Museum of Art, Innovation Media Research... Art laboratory, Berlin, McDonough Museum of Art, Innovation Media Research and Commercialization Center, US, ALIFE; Mexico, Centro...
  • ... gymnastic exercises. It is an example of the fact that it is media art that provides the blueprints for industrial development...
  • ... steeped in its media. The productive collaboration of two laboratories has made the realisation of this piece possible: In... the hopeless try to carefully translate a world steeped in its media. The productive collaboration of two laboratories has made...
  • ... appear also in other places but in different contexts and medial forms. So the Imachinations appeared at the same time in the...
  • ...The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time...
  • ... as Skull and Suit on the Phone as well as his underground collaborations with Andy Warhol, associate Billy Name Linich in 1997. ... and it was quite evident in his early period analog media work. This interplay of geometry and a kind of Neo-Surrealist...
  • ... the inside, the technology is very visible - akin to a media lab environment. The telepresent interfaces located on the outside of... Unlike the inside, the technology is very visible - akin to a media lab environment. The telepresent interfaces located on the...
  • ... also aims to bring the challenging discourse of the new media into critical dialogue with the various theoretical communities...
  • ... Germany. We visited several scientific imaging research labs at the KIT universityand Fraunhofer institutes. Specifically in... especially fascinates you in using different lens-based media technologies like VR, ormedical imaging technologies? There...
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments