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I-Camera
2004
-
2005
I-Camera i
s a
tool for automatic representations of
spa
tial relationship
s a
mong photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
Solitary
1992
-
1992
An interactive digital video projection in
sta
llation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
Tristero
2002
-
2002
This webwork was commissioned by the Film and Video Umbrella as part of the Tristero project; a website where people can upload their junk mail for it to be manipulated or variously treated by an artist. Four artists, Nick Crowe, Jacqueline
Great Wall of China
1996
-
1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive in
sta
llation (1999). The foundation of The Great Wall of China i
s a
Robotica - IV: Control Inside The Panopticon
2006
-
2008
A world premier of
Sta
nza’s “Robotica: Control inside the panopticon” at The Victoria And Albert Museum, London. A playful robot in
sta
llation - with performative and interactive aspects - that questions ideas of surveillance and tracking in popular
Binary waves – cybernetic urban in
sta
llation
2008
-
2008
The urban in
sta
llation is based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flow
s a
nd their transposition into luminous, sonic and kinetic actions. It
Stolen Life
2011
-
2011
Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
Step and Shoot
2010
-
2010
Bored by a vision of the world dominated by B2B (Business to Business) and B2C (Business to Consumer) that seem for so many people to be the only way to consider human interactions, I would like to
sta
rt a series of works called H2H: Human to
P2P Gift Credit Card - Gift Finance
2010
video
"This project propose
s a
n alternative financial model based on the Peer-to-Peer architecture for a more equal
sha
ring of wealth in society. It offer
s a
n innovative participatory system using counterfeit virtual money. By issuing a visionary and
Wheels
2013
video
In
sta
llation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of
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