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Demokratie und Medien
1999
Bredekamp, Horst. Demokratie und Medien In Bürger und Staat in der Informationsgesellschaft, edited by Enquete-Kommission Zukunft der Medien, 188-194. Bonn, DE: Enquete-Kommission Zukunft der Medien in Wirtschaft und Gesellschaft, Deutscher
Demolition Man: The Making of an Interactive Action Movie and the Future of Games
1995
Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of Games In Imagina '95, Monte Carlo: 1995.
TXTmob
2004
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2004
TXTmob lets you quickly and easily share txt messages with friends, comrades, and total strangers. The format is similar to an email b-board system. You can sign up to send and receive messages from various groups, which are organized around a range
The Internal Organs of a Cyborg
1998
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1998
The Internal Organs of a Cyborg CD-ROM tells the story of two characters whose lives and identities collide in a hospital emergency room. The story is told in the form of a science-fiction-style comic strip using stock photographs from
Demonstrate
2004
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2004
The project, timed to coincide with the 40th Anniversary of the Free Speech Movement attracted over 4000 online participants from around the world. The resulting archive of 1200 photos and textual comments offers a portrait of public space as viewed
Heaven
1992
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1992
An interactive digital video projection environment 1 interactive video projection, colour, silent 12 x 12 x 18 metres This video projection was done onto the ceiling of the Dominakanerkirch (Dominican Cathedral) in Osnabruck, 18 metres above
Beyond Manzanar
2000
video
Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic populations in times of crisis. The historic experiences of Japanese Americans in World War II and the more
Technology Recapitulates Phylogeny
1992
As you approach this piece a sensor turns a light on which projects the worms and tree forms onto the walls and ceiling. The tubefex worms which are the stars of this piece demonstrate a form of supra organization in which these single tubefex worms
the Flock
1992
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1992
The Flock is a group of musical interactive sound sculptures which exhibit behaviors analogous to the flocking found in natural groups such as birds, schooling fish or flying bats. Flocking behaviors demonstrate characteristics of supra
Smart Tools
2001
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2001
The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
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