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  • Berger, J. D., ed. Virtual Interface Environment for TelepresenceApplications. : 1987.
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • Virtual Orchestra -
    "In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the
  • Shanken, Edward A.. Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power In ISEA´96 - Proceedings of International Society for Electronic Art, edited by Michael B. Roetto, 57-63. Rotterdam, NL: 1997.
  • Nideffer, Robert and Kevin Ponto and Falko Kuester and Simon Penny. Virtual Reality. unknown: Springer-Verlag, 2008.
  • Everitt, Dave and Nick Higgett and Emily Baines and Gerardo Saucedo and Eric Tatham. Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD VAST: International Symposium on Virtual Reality , no.
  • For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
  • Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
  • Stone, Allucquére Rosanne. Virtual Systems In Zone 6: Incorporations, edited by Jonathan Crary and Sanford KwinterCambridge, MA: The MIT Press, 1993.
  • Giannachi, Gabriella. Virtual theatres. An Introduction. London/New York: Routledge, 2004.