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Cities/Scenes
2002
Straw, Will and Janine Marchessault. Cities/Scenes Public , no. 22/23 (2002).
Behind the Scenes at the Guggenheim
1994
Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.
Dennis del Favero: Deep Sleep
2004
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2005
Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to
S.O.S.: Scenes of Sound
2000
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2000
Event: S.O.S.: Scenes of SoundInstitution: A Space GalleryComment:
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
VR Aquarium
2004
-
2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
Victor Acevedo - Digital Art Retrospective: 1985-2019
2019
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2019
On the occasion of this exhibition, Acevedo updated his artist statement. It was quite brief but yet an articulate recapitulation of the enduring core values of his work. It spoke to the deep and long artistic journey he had traveled to this point.
Swarming Lounge 2.0
2022
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Dioramas of the Divine
2023
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2023
Dioramas of the Divine is a series of abstracted, interactive landscapes inspired by Greek mythology. The triptych creates a unified vision of awe and power, which is divided into three distinct scenes seen from the perspectives of the gods Zeus and
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