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Recollections I-IV
1981
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1997
Recollections IV is an interactive video installation that invites the participant to move in front of a large video projection screen. As the person moves, his or her image is recorded by a video camera and passed on to a computer with special
Sym-Ulations
1984
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1995
Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face
Tangible Disaster Simulation System
2005
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2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
Solitary
1992
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1992
An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
Tangible Business Process Analyzer
2003
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2004
Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
ComTouch
2001
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2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
LumiTouch
2000
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2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
mediaBlocks
1997
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1998
The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
PSyBench
1997
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1998
PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
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