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Mind Children. Der Wettlauf zwischen menschlicher und künstlicher Intelligenz
1990
Moravec, Hans. Mind Children. Der Wettlauf zwischen menschlicher und künstlicher Intelligenz. Hamburg: Hoffman und Campe, 1990.
Enjeux
2015
video
Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
Classroom of the Future
2001
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2001
A unique opportunity to create a new learning environment, the new classroom at Mossbrook Special School is a Science teaching space, designed for learning about the natural environment through direct interaction with it. The school is situated in
Plant Sensors
2002
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2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Mind Children: The Future of Robot and Human Intelligence
1988
Moravec, Hans. Mind Children: The Future of Robot and Human Intelligence. Cambridge, MA: Harvard University Press, 1988.
Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence
1997
Burton, Ed. Artificial Innocence: Interactions between the Study of Children's Drawing and Artificial Intelligence Leonardo 30, no. 4 (1997): 301-309.
Unexpected Growth
2018
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2019
Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
Creative Technologies and Disruptive Innovation for Reengineering Future: From Humanization to Naturalization of Technologies trough Enactive Affective Systems
2018
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2018
SAM+
March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Ed Burton
Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre
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