Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
168
169
170
171
(current)
172
(more)
461
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
From Virtual to Public Space Toward an Impure Art
2001
...Bena
you
n, Maurice. From Virtual to Public Space Toward an Impure Art...
Virtual Reality Technology
1994
Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
Eleanor Gates-Stuart
... and research interests
are
extensive with analysis of...
Catherine Ikam
Since 1980 Catherine Ikam has been working on the concept of identity in the digital age, themes of identity and appearance, the living and the artificial, and the human and the model. In collaboration with Louis Fléri she has produced virtual
Masahiko Inami
... His research has appe
are
d at the Siggraph Emerging...
Strategische Dimensionen der Virtual Reality
1994
Bullinger, Hans-Jörg and Wolfgang Bauer. Strategische Dimensionen der Virtual Reality In Virtual Reality ´94, edited by Hans-Jörg Bullinger and H.J. Warnecke: 1994.
Paul Hertz
... “A Chance Encounter of Mea
sure
and Continuity” (2016) is...
Werner A. König
... and the group's research
are
used in diverse domains in...
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
Inventing Reality (HTL Memo No. M-89-2)
1989
Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2). Seattle: 1989.
1
…
(more)
168
169
170
171
(current)
172
(more)
461