Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
167
168
169
170
(current)
171
(more)
620
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
MIC Exploration Space
1996
-
1997
video
... space, where real-time integration of development pictures,
art
ificial life , as well as
art
istic features will display an...
Terrain 01
1994
-
1994
... found out. A human being is a p
art
of the feedback loop in an
art
ificial environment where uncontrollable elements (brain waves and...
IKI-IKI Phone
2001
...IKI-IKI Phone is a multi-user, networked
Art
ificial Life (= Alife)
art
game for the I-mode mobile phones. In this sys- tem, subscribed users...
SMDK - Simulationspace of Mobile Datasounds
1993
... results from an exchange of working techniques between media
art
ists, computer musicians and computer scientists. The interactive...
World, Membrane and the Dismembered Body
1997
-
1998
... The soundproof room utilizes the quality of suspendedness to
art
ificially create a situation in which the visitor is made aware of...
Universal Zoologies
1996
-
2001
... the work. The project aims to represent emotive, abstract,
art
ificial life digi-scapes, each based around a thematic metaphor...
The Bush Soul (#1)
1997
-
1997
...Bush Soul # 1 is the first work in a series of three interactive
art
installations that explore the role of human presence in a world of...
Behave
1987
-
1987
... Television) format. Animation was created with an
Art
ificial Life software system that simulates natural flocking...
the Flock
1992
-
1992
... of supra organization, of a series of animals or
art
ificial life forms that act as one creature. They are complex,...
bubbles
1998
-
2000
... is the simulation algorithm itself that defines the completely
art
ificial, two-dimensional world of the screen. While the...
1
…
(more)
167
168
169
170
(current)
171
(more)
620